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1. cargo scanner with new data/analyzer sites? - in Missions & Complexes [original thread]
The idea is to scan the spew container before you hack it. So if it just has crappy loot you don't waste your time hacking a spew container that just has metal scraps.
- by blink alt - at 2013.06.05 23:29:00
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2. Release Candidate on Sisi now - in Test Server Feedback [original thread]
Brooks Puuntai wrote: Having cans 70km away from each other is kindof a **** move. :/ I assume this is becuase you have to put the time sink somewhere. I guess the best you can hope for is that warping to the site at 100 will get you 150km f...
- by blink alt - at 2013.06.03 22:17:00
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3. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Enjoying the role bonus on the covops now. The rewards being tweaked back quite a bit also feels fine. However, with the loot being tweaked backed and the difficulty of the puzzles generally increased at the same time makes it pretty tough to feel...
- by blink alt - at 2013.05.31 15:39:00
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4. [Odyssey] Grav Site(Ore site) - in Test Server Feedback [original thread]
Zane Ziebold wrote: That would be ok but what happens when a wh open up in a chain your connected to so you do not get any new sigs just one dead ship and pod. I always thought the proper way to manage risk in a wormhole was to collapse all ...
- by blink alt - at 2013.05.31 07:51:00
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5. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
I am loving the items being mapped to specific cans now. One small complaint would be the speed to the cans now. Dare I say it but now the cans seem I bit too slow. Since the items are now mapped it creates this situation where during say about th...
- by blink alt - at 2013.05.30 20:48:00
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6. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Bayesian wrote: You can work on both now, the cans that are scattered out are described based on their contents and you can scan the sites themselves to find out whats in them and make sensible choices. We're intending to make a bunch of us...
- by blink alt - at 2013.05.30 18:42:00
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7. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Bayesian wrote: MainDrain wrote: Is this some sort of confirmation that the bonuses will be present on the T2 Cov ops hulls?? Yup. T1 will have a +5 Strength bonus and T2 +10. Will the t3 scanning sub system get +10 too?
- by blink alt - at 2013.05.29 14:08:00
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8. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Bayesian wrote: Nubchucker wrote: I was pretty excited when I first read about the changes. Finally I can do hacking/arch/exploration in an all in one ship \o/. Imagine my disappointment to find T1 ships have a bonus to virus strength...
- by blink alt - at 2013.05.29 12:31:00
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9. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
CCP Paradox wrote: Just tried this out Alvatore DiMarco and it works for me. What I did: Dropped 8 probes, arrange them in a square formation. Scanned Recalled Probes (tried both clicked the button, and also right clicking probes and chosing re...
- by blink alt - at 2013.05.29 11:33:00
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10. Deeply concerned about scanning changes - in EVE General Discussion [original thread]
Rebecha Pucontis wrote: The ironic thing is that scanning will become even more mind numbing and repetitive than before as people will be forced to scan every signature in the system at random unless we can figure out some other method to narro...
- by blink alt - at 2013.05.28 19:58:00
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11. Deeply concerned about scanning changes - in EVE General Discussion [original thread]
CCP Greyscale wrote: As per the quote in the linked post, we've been very clear that this is not being left out by accident, it's a conscious decision towards a specific end, made with knowledge about how the system is currently being used on T...
- by blink alt - at 2013.05.28 19:22:00
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12. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
I see that the solution to Central [Faction] Sparking Transmitter was to just move the spew containers away from the structure entirely. Even though it is a 100km burn from the warp in to get to the spew containers I approve =)
- by blink alt - at 2013.05.28 14:34:00
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13. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
NPCs still spawning after a failed hack. I thought the penalty was going to be more cans ejected?
- by blink alt - at 2013.05.28 12:25:00
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14. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
The great sensor overlay nerf is now on sisi, this is annoying. I should learn to just crush my dreams and my hopes everytime I see something cool on sisi. If you ever see the most fantastic and wonderful thing on the test server just assume it is...
- by blink alt - at 2013.05.28 11:07:00
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15. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
Sugar Kyle wrote: A RELIC site I just did some cans exploded after 1 failed hack attempt. Out of the 4 cans, one hacked the first time, 2 exploded after 1 failed hack, 1 let me hack it twice. Would this be due to previous attempts by other p...
- by blink alt - at 2013.05.27 17:06:00
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16. Sticky:Feedback for Hacking/Archaeology feature from 27/5/13 onward - in Test Server Feedback [original thread]
I hate to say it but I feel like the null sites are way too good, From the sites I ran it comes down to at least a 50% chance of getting the good drop from any giving spew container, which seems like a reasonable rate to me with how good the drops...
- by blink alt - at 2013.05.27 16:56:00
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17. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
So am I understanding this correctly? The greatness that is currently on sisi where the base signal strength shows up in the scanner window is going away. However, that information is still going to be available by hovering over the in space icons...
- by blink alt - at 2013.05.27 16:39:00
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18. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
I wonder if I am delusional with my believe that the difficulty of null sec puzzles have been dramatically increased in the last build. Is this the case or is this just due to randomness?
- by blink alt - at 2013.05.27 09:24:00
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19. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: I do admit, it's a little irksome that the covops ships so well-suited to doing this activity in low/null lack the capacity to defend themselves against the rats that are coming up on hack failure. It has been stated ...
- by blink alt - at 2013.05.27 07:51:00
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20. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Johan Toralen wrote: Check out the force recon ships, especially Falcon. Has nice slot layout, cloaky, plenty cpu and power to fit to your liking. Under 200m isk. Pilgrim will lose its relevance for profession sites tho if rat removal stays bec...
- by blink alt - at 2013.05.26 19:21:00
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